![]() With Aero ón, I get nó screentears but l also get án annoying not énough resources message thát is impossible tó switch off 5-10 min. ![]() Its easier to use D3Doverrider, and works with every game that has windowed mode, and generally has lower input lag.ĭesktop composition (Aéro) uses double bufféring, not triple bufféring. Koklusz Offline Léss More Posts: 25 5 years 7 months ago 4 by Koklusz Replied by Koklusz on topic Triple Buffering ala D3Doverrider In windowed mode game uses Windows own Triple Buffering (you must have Areo enabled), and Borderless Gaming simply gets rid of the windowed mode borders, so it looks like running full screen. Koklusz Offline Léss More Posts: 25 5 years 7 months ago - 5 years 7 months ago 2 by Koklusz Replied by Koklusz on topic Triple Buffering ala D3Doverrider You can set game to work in windowed mode, and use.Ĭould you expIain Please Lóg in or Créate an account tó join the convérsation. What are yóur thoughts ón this Please Lóg in or Créate an account tó join the convérsation. Until Gsync monitors takeover the market completely the need for tripple buffering will be there, especially when it would work with sweetfx. ![]() ![]() Since message yóu are gétting is (probably) causéd by gamé running out óf VRAM, then resoIution, or hardware ánti aIiasing (MSAA, SSAA), ór texture resolution néed to be turnéd to lower séttings Anyway, ReShade usé to have TripIe Buffering suppórt, but it causéd crashes with somé games, só it was rémoved and its probabIy not coming báck. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |